*This game is currently under development*

If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby because it sure as hell has heard you.

Arrow keys or ASWD to move
F is to drop items
1,2,3,4 is used to select your hotbar. Selecting a hotbar that has a food item will automatically consume it.
You may noclip using key combinations in special spots. You must find the rest out yourself. Noclip combinations will use the arrow keys.

Available levels: Level 0, Level 1, Void, Manilla

This game is currently in development and will be getting updates regularly! Please feel free to ask any questions and leave comments! 

If you're wondering the plan is to make the game as lore accurate as possible but I will be using Expanded lore in some cases. First I will check the Backrooms wikidot as the base for a level/entity then If I find additional information that doesn't contradict wikidot I will add that also. 
Example: With level_0 in the official lore the exits are to Level_1 and the manilla rooms, but on the backrooms fandom wiki it's said that you can enter the Void, Level_27, or Level -1. Level -1 and the void are levels that are not on the wikidot but they don't contradict the wikidot so I added them. Level_27 however was portrayed differently, on the wikidot Level_27 is The Bunker Springs but on the fandom its The Woodrooms, in this case the wikidot will overrule the fandom and instead of level_27 it will be changed to level_427.

Join the discord server! https://discord.gg/Ep59vFNwaP

AKking Studios
StatusIn development
PlatformsHTML5
Publisher
Release date Jul 19, 2023
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorAKking_YT
GenreSurvival, Adventure, Puzzle
Made withConstruct
Tags2D, Atmospheric, backrooms, Creepy, Horror, maze, Singleplayer
Asset licenseCreative Commons Attribution v4.0 International
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller
LinksCommunity

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Comments

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Huge update out, cant wait for all the bugs to appear :')

(+1)

Well this is interesting! A two-dimensional backrooms game might actually be better than all the three-dimensional ones already out there. I'm serious, because I think all the existing games have an unhealthy fixation on monsters. This game might be able to balance its monsters!

I would suggest instead of stopping the tilemap at the edge of the maze, maybe you could make it loop around and show the tiles at the other side? IDK how easy or hard that would be, but it would be interesting and infinite.

That's what I was hoping for! I didn't really like how much of the focus was on the monsters which sometimes ended up making the game stay away from the lore, my plan is to try and stay as lore accurate and realistic as possible.

I have been thinking about making the map loop like that but in the lore level 0 isn't infinite like some levels its just huge! I plan to keep expanding on the map hopefully around 1 quadrant per update as I add the other levels and such. Also right now I have the code set to where players that are somehow able to no-clip out of bounds will be sent to the next level/sub-level. But if just having the level loop is preferred then I can do it easily.

(+1)

You don't have to make it loop, I just wanted to throw it out there that looping the map was a good option.

Can you make it so your mouse and controls locks onto the game? When I try to explore downwards, the arrow key scrolls my whole page down and I can't see the game window anymore. I'd like to get to the next level, but it is hard to explore.

Okay!

Yes! I will also be adding ASWD controls because the game engine I use doesn't like to play nice in HTML. Also if you use the full-screen button that itch.io provides it should fix it and should expand your FOV slightly. Right now there is only level 0 and 1. Things are progressing slowly because I'm setting up the code for items and supply crates. Once I have that stuff in place I should be able to add a lot more levels.