2.2 - Castles, Guards, And Spells Oh My!


Changed how the crit system works, it is still a 1-100 chance to crit  but now rabbits foot artifacts and positive karma effects it. Really all you need to know is that I buffed crits but if you are interested check my ticktock/yt shorts.

Updated background art, thanks to https://artisan-studio.itch.io/2d-pixel-art-semi-realistic-clouds for the clouds.

Added new Zone, the castle area. You will have a chance of reaching a fork in the road after beating the forest boss once. This will allow you to leave the forest and head to the castle. When you arrive at the castle you will be stopped and must either pay 5 gold or you can negotiate your way inside.

Fixed a softlock with the homeless encounter, Farmer will no-longer greet you happily after you helped him then killed him, Bow now deals extra damage from your strength stat., Added mana bar, Crux adds damage to spells, Added a charisma stat which effects negotiations, fixed steak being displayed as a sprout

Added 7 new artifacts

  • Emerald - Can be sold to antique shop merchant
  • Sapphire -  Can be sold to antique shop merchant
  • Fireball - Takes 3 seconds and 10 mana to cast during battle, deals 3 base damage
  • Spellbook - All Spells deal +1 damage
  • Mana Crystal - Increases max mana by 20
  • Shield Of Armor - Multiplies all armor by 2 (goes up by 1 so if you have 2 its 3x armor)
  • Magic Slingshot - Doubles the strength damage boost

Files

Travel (26).zip 5.7 MB
May 28, 2024
Travel (27).zip 6 MB
May 29, 2024

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