0.1.6 - Achievement & Bosses
Adventure - Idle RPG » Devlog
Lots to go over so lets get to it.
Bug Fixes and Tweaks
- Enemies will now scale properly
- Becoming tougher the more they are killed
- Becoming tougher after each boss fight
- the homeless god boss has received a major health buff
Achievements, these will be linked to a skill tree that can carry over after each run with each achievement giving points equal to its difficulty. Some achievements will be connected to locked skills in the skill tree.
- Kill 10 enemies
- Kill 50 enemies
- Kill 100 enemies
- Have a stack of 2 artifacts
- Have a stack of 5 artifacts
- Kill the farmer
- Kill the homeless god
- Beat your first boss
The boss, the boss will appear after a certain number of enemies killed and you cannot escape the boss fight. The boss will spawn in minions during the battle which if they reach you will deal damage!
Files
Travel (9).zip 1 MB
Jan 30, 2024
Adventure - Idle RPG
How will you adventure?
More posts
- 2.3 - Art Update1 - Magic UpgradeMay 31, 2024
- 2.2 - Castles, Guards, And Spells Oh My!May 29, 2024
- 2.1.0 - PauseMay 28, 2024
- 2.0.1May 26, 2024
- 2.0May 26, 2024
- 1.9.5 - OCD fixesMar 31, 2024
- 0.1.9 Abilities, Characters, & bug fixesFeb 08, 2024
- 0.1.8 - Skill Tree, Saving, & MenuFeb 05, 2024
- 0.1.7 - Bug Fixes & The MerchantJan 31, 2024
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