2.0
Alright lots of stuff fixed and added! Sorry if I repeat stuff, each reptation is where the code broke and I had to fix it and forgot I already wrote that I had fixed it. ;-;
Bug Fixes
- Fixed the leaf armor, can be gotten from the bush event
- Fixed the merchant button glitch
- Artifacts stack properly
- Health, Shield, and All Damage skills in the skill tree can be upgraded properly
- Resetting the skill tree does not allow for cheeseing stats
- Skill tree points should show up and remain updated but if they do not appear right away click reset
- Artifacts will no longer have weird gaps between them
- Artifacts duplicating
- Artifacts will stack properly
- Skill points now display immediately when an achievement is achieved
- Added classic video game tips on the menu screen
- Fixed the Max HP upgrades from the skill tree not showing up in game
- Fixed artifacts spawning inside of each other
- Fixed arrows not doing damage
- Fixed skill tree upgrades not showing up after the achievement was completed
- Merchant bow being free/bugged has been fixed, shoutout to https://resurrectedstudio.itch.io for helping me with that, it was such a easy fix when I knew where to look ;-;
- Fixed shield giving HP when you had more than the enemies attack
Additions
- Weight stat
- Throwing: All throwing items deal extra damage equal to your throwing level
- Merchant will now also ask for gold And fish.
- Gold will give 25 coins when sold to the merchant
- Player and Ally will now display Text when leveling up
- Artifacts will show a count of how many you have
- Added music, made it myself :) (Edit, I removed it because oh boy does it suck.)
- Added SFX, generated it randomly (Achievement sfx from this guy https://freesound.org/people/Akatukoaut/sounds/500997/#comments)
- Added Ground Smash Ability, Deals 1 damage to all enemies but damage is increased with your weight
- Added earth character, extra hp and shield at the cost of damage
- Achievement: Unlucky - Die before leveling up once
- If you have the lucky rabbits foot when opening the chest you have a chance to gain a extra item!
- Advanced the farmer event
- If you choose to ignore the farmer enough he will disappear, you will then get the option to look around his house.
- Inside the house you can find food items and also... the farmer...
- If you interact with the farmer you will get a special item that interacts with food items and will evolve by consuming other food items in your inventory
- If you ended up killing the farmer you can also loot his house now, but you can no longer find the maggot, instead you will find the flour.
- Added Steak - Steak gives +1 Strength and +1 MaxHP
- Added Maggot - Maggot will evolve as it consumes food type artifacts
- Added Bag Of Flour -
- If you choose to ignore the farmer enough he will disappear, you will then get the option to look around his house.
- Unlocked the character select which also includes the ability select
- Added More Achievements
- Ignore 25 events -1p
- Ignore the chest -1p
- Get the maggot from the farmer -1p
- Hire the bush -1p
- Added a starry background in the skill tree
Changes
- Choosing to upgrade strength also adds to Throwing
- Choosing to upgrade health also adds to weight
- HP bar will no longer cover up the Text
- Bush Ally will attack every 2 seconds
- Player will attack every 1 second
- Bush ally will gain attack speed as it levels up
- If you have a bonus of 2 in strength you can no longer fail to open the tree chest
- Leveling up strength also increases your attack speed
- Increased the button slide speed in the menu by 200
- Changed the colors of the main menu BG to allow text to be more visible
- Upgrading Max HP in the skill tree now gives +3 instead of +1
- Changed the Stack em up 2nd achievement name to Stack Em Up Even More!
- The menu buttons will only move on first load
- Robbing the farmer will always give a artifact
- Arrow will no longer bounce off enemies, this will be an artifact effect later on
- Bow now shoots every 1.5 seconds
- Now if you have more shield than an enemy has attack when you are hit it will say "Blocked"
- Enemy fireballs are not blocked by your shield
- Increased chest respawn rate by 25%
- Bag of flour and Steak added to Human loot pool
- Rabbits foot no longer gives 1+(player Karma) extra XP, it now only gives 1+(Player Karma/100), this was way too OP, Like If i boosted my karma as much as possible I would levelup multiple times after each fight ;-;
- Leaf armor regenerates .5 hp instead of 1
- Maggot consumes .1 hp instead of 1
- Lowered chance to kill farmer by 25%
Funny thing happened btw
Okay and I must rant about how stupid it was to get the artifacts to stack properly, I change one line of code and it generates sprouts infinitely, I move one line and then they still spawn infinitely but now on top of each other! And then I undo my chances, move the SAME LINE OF CODE and it works, I don't even know why it works, if I ever change this code its over bruh this took me 3 days to figure out (like 6 hours) so yeah :')
Quick shoutout to Khaled Felfal for giving me the idea which fixed artifacts. Now lemme go rework that entire system :D, it is for the best...
Files
Adventure - Idle RPG
How will you adventure?
More posts
- 2.3 - Art Update1 - Magic UpgradeMay 31, 2024
- 2.2 - Castles, Guards, And Spells Oh My!May 29, 2024
- 2.1.0 - PauseMay 28, 2024
- 2.0.1May 26, 2024
- 1.9.5 - OCD fixesMar 31, 2024
- 0.1.9 Abilities, Characters, & bug fixesFeb 08, 2024
- 0.1.8 - Skill Tree, Saving, & MenuFeb 05, 2024
- 0.1.7 - Bug Fixes & The MerchantJan 31, 2024
- 0.1.6 - Achievement & BossesJan 30, 2024
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