2.0


Alright lots of stuff fixed and added! Sorry if I repeat stuff, each reptation is where the code broke and I had to fix it and forgot I already wrote that I had fixed it. ;-;

Bug Fixes

  • Fixed the leaf armor, can be gotten from the bush event
  • Fixed the merchant button glitch
  • Artifacts stack properly
  • Health, Shield, and All Damage skills in the skill tree can be upgraded properly
  • Resetting the skill tree does not allow for cheeseing stats
  • Skill tree points should show up and remain updated but if they do not appear right away click reset
  • Artifacts will no longer have weird gaps between them
  • Artifacts duplicating 
  • Artifacts will stack properly
  • Skill points now display immediately when an achievement is achieved
  • Added classic video game tips on the menu screen
  • Fixed the Max HP upgrades from the skill tree not showing up in game
  • Fixed artifacts spawning inside of each other
  • Fixed arrows not doing damage
  • Fixed skill tree upgrades not showing up after the achievement was completed
  • Merchant bow being free/bugged has been fixed, shoutout to https://resurrectedstudio.itch.io for helping me with that, it was such a easy fix when I knew where to look ;-;
  • Fixed shield giving HP when you had more than the enemies attack

Additions

  • Weight stat
  • Throwing:  All throwing items deal extra damage equal to your throwing level
  • Merchant will now also ask for gold And fish. 
  • Gold will give 25 coins when sold to the merchant
  • Player and Ally will now display Text when leveling up
  • Artifacts will show a count of how many you have
  • Added music, made it myself :) (Edit, I removed it because oh boy does it suck.)
  • Added SFX, generated it randomly (Achievement sfx from this guy https://freesound.org/people/Akatukoaut/sounds/500997/#comments)
  • Added Ground Smash Ability, Deals 1 damage to all enemies but damage is increased with your weight
  • Added earth character, extra hp and shield at the cost of damage
  • Achievement: Unlucky - Die before leveling up once
  • If you have the lucky rabbits foot when opening the chest you have a chance to gain a extra item!
  • Advanced the farmer event
    • If you choose to ignore the farmer enough he will disappear, you will then get the option  to look around his house.
      • Inside the house you can find food items and also... the farmer...
      • If you interact with the farmer you will get a special item that interacts with food items and will evolve by consuming other food items in your inventory
    • If you ended up killing the farmer you can also loot his house now, but you can no longer find the maggot, instead you will find the flour.
    • Added Steak - Steak gives +1 Strength and +1 MaxHP
    • Added Maggot - Maggot will evolve as it consumes food type artifacts
    • Added Bag Of Flour - 
  • Unlocked the character select which also includes the ability select
  • Added More Achievements
    • Ignore 25 events -1p
    • Ignore the chest -1p
    • Get the maggot from the farmer -1p
    • Hire the bush -1p
  • Added a starry background in the skill tree

Changes

  • Choosing to upgrade strength also adds to Throwing
  • Choosing to upgrade health also adds to weight
  • HP bar will no longer cover up the Text
  • Bush Ally will attack every 2 seconds
  • Player will attack every 1 second
  • Bush ally will gain attack speed as it levels up
  • If you have a bonus of 2 in strength you can no longer fail to open the tree chest
  • Leveling up strength also increases your attack speed
  • Increased the button slide speed in the menu by 200
  • Changed the colors of the main menu BG to allow text to be more visible
  • Upgrading Max HP in the skill tree now gives +3 instead of +1
  • Changed the Stack em up 2nd achievement name to Stack Em Up Even More!
  • The menu buttons will only move on first load
  • Robbing the farmer will always give a artifact
  • Arrow will no longer bounce off enemies, this will be an artifact effect later on
  • Bow now shoots every 1.5 seconds
  • Now if you have more shield than an enemy has attack when you are hit it will say "Blocked"
  • Enemy fireballs are not blocked by your shield
  • Increased chest respawn rate by 25%
  • Bag of flour and Steak added to Human loot pool
  • Rabbits foot no longer gives 1+(player Karma) extra XP, it now only gives 1+(Player Karma/100), this was way too OP, Like If i boosted my karma as much as possible I would levelup multiple times after each fight ;-;
  • Leaf armor regenerates .5 hp instead of 1
  • Maggot consumes .1 hp instead of 1
  • Lowered chance to kill farmer by 25%

Funny thing happened btw 

Basically I was just playing the game, testing out the merchant. I bought the Helmet which glitched out all of the other artifacts and then after killing one enemy my hp was set at this goofy amount. Turns out I did not tell the game to look if I had gold in my inventory so it just sold all of my other artifacts... but that still doesn't explain the health.

Okay and I must rant about how stupid it was to get the artifacts to stack properly, I change one line of code and it generates sprouts infinitely, I move one line and then they still spawn infinitely but now on top of each other! And then I undo my chances, move the SAME LINE OF CODE and it works, I don't even know why it works, if I ever change this code its over bruh this took me 3 days to figure out (like 6 hours) so yeah :')

Quick shoutout to Khaled Felfal for giving me the idea which fixed artifacts.  Now lemme go rework that entire system :D, it is for the best...

Files

Travel (12).zip 1.5 MB
Mar 31, 2024
Travel (13).zip 1.5 MB
May 15, 2024
Travel (14).zip 2 MB
May 15, 2024
Travel (15).zip 2 MB
May 16, 2024
Travel (16).zip 2 MB
May 19, 2024
Travel (18).zip 2 MB
May 20, 2024
Travel (20).zip 2 MB
May 21, 2024

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