0.2 - The Horde
Bunker » Devlog
So I went looking for the game file and found one that was missing stuff so some of the textures were lost and have been replaced with new ones.
Changes
- Enemies will spawn faster over time with large groups spawning only at night starting on day 5
- Coins now have a chance of giving you 5 coins, coins will now have a set value when spawned. This will come into play later ;)
- Buildings will now be spawned based on string system instead of a number system. This will allow you to customize your rooms before a run.. whenever that feature gets added.
- Food will only be decreased at the end of each night but food consumption will increase with each building unlocked, each building will have its own food cost. Set the default bunker food cost to 1.
- Farm - 0
- Smithy - 3
- Lab - 2
- Gold Mine - 3
- Munitions - 2
- Communications - 1
- Hidden rooms will now display the price along with what room it is. Some rooms prices have been changes
- Farm - $25
- Smithy - $25
- Lab - $25
- Gold Mine - $50
- Munitions - $50
- Communications - $100
- Room upgrade costs will double per level, each rooms starting cost is listed below
- Farm - $5
- Smithy - $10
- Lab - $15
- Gold Mine - $25
- Munitions - $50
- Communications - $25
- Farm - $5
- Added 3 new rooms!
- Munitions - Allows for upgrade of your ammunition.
- Communications - Grants the ability to request support and supplies from outside allies.
- Gold Mine - The gold mine will slowly generate money over time at a starting rate of 5 at the end of each day/night cycle.
- Munitions - Allows for upgrade of your ammunition.
- The farm will now generate food at the end of each day/night cycle similar to the gold mine. The farms production has been decreased to 2 per level. The farm will generate 1 extra food during the day.
- The lab will allow you to upgrade your turret parts that are equal or lower level to the lab. The basic turret head upgrade starts at $10 doubling per level, the turret base starts at $5 and doubles per level
- Added Good and Evil events, evil events will spawn a large number of enemies, good events will rain down coins. Also I changed how the coin drop rate works, before it was a random chance but now its a stacking chance so if one enemy doesn't drop anything the next enemy and much more likely to drop something. This currently guarantees 1 coin every 1-3 enemies.
- Final additions are bullets will have their damage increased based on the turrets muzzle velocity and enemies health and speed will slowly increase overtime. :)
- Okay one last thing, the bullets gravity will also be decreased by the turret heads muzzle velocity.
Bunker
Status | Released |
Author | AKking_YT |
Genre | Survival, Strategy |
Tags | bunker, lone-survivor, Post-apocalyptic, Roguelike, Roguelite, Singleplayer, Zombies |
More posts
- 0.1 Open BetaSep 29, 2023
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